Tags

wow (82) real.life (27) mathematics (19) info.tech (13) commerce (10) doomsday (7) runescape (4)

Search This Blog

21 July 2009

Not All Hitpoints are Created Equal

There is always question on whether the output of healing meters (healing charts) can be used in indicating a healer's performance. Unlike points of damage, where heals go matters. While everyone has use for a heal, some players will need it more than others.
 Healing meters (such as the 'Healing done' component of Recount) collect raw figures from the combat log. It becomes easy to assert, from skimming over the healing chart, that all hitpoints (HP) are created equal, with all players appreciating 1 HP of healing equally. However, I would not.

1. Factoring in absorptions
When a player inevitably takes damage, a healer can respond to it in any of two ways:
  1. Let the player take the damage, then heal it off.
  2. Cast an absorbing buff (e.g. Power Word: Shield) to mitigate it.
As the combat log technically considers 2. as an absorption rather than a heal, healing meters may not recognise it! This is despite that both are effectually the same. It can therefore be argued that damage taken that is absorbed should be included in the healing chart. However, it can further be argued that, considering absorptions are more convenient than heals, 1 HP of absorption should be worth more than 1 HP healed. After all, an ounce of prevention is worth a pound of cure.

2. Tanks and Raid members
Tanks, as according to their responsibilities, take damage on behalf of the rest of the raid. This means the former will be taking much more damage than the latter. It can be argued that a tank will appreciate 1 HP of healing more than an ordinary raid member will (at the same HP level).

3. Low health and High health
For as long as a player has at least 1 HP of health, they will survive. However, the higher their health is, the more damage they can take before dying. It becomes desirable to maintain as high health as possible, to ward off this undesirable outcome. It can be argued that a player on low health will appreciate 1 HP of healing more than the same player on high health will.

4. Factoring in dispels
Some boss encounters feature dispellable debuffs that are best dispelled (e.g. Hodir's Freeze). However, for a healer to cast a dispel, they would need to give up casting a heal in its place. This would likely lower their healing done, since the dispel spell may not immediately restore any lost HP. Foresight would reveal that the dispel can be worth more than a heal in its place (N.B. Biting Cold).

A beam balance with masses.

Weighting the numbers
One way to consider each of the above is by multiplying each and every HP healed/absorbed by a certain number. The higher this factor, the more the HP in question is valued and the heavier its weight in the overall healing chart. The following can be considered when doing this (N.B. opportunity cost):
  1. Absorbing 1 HP will be less fussy than healing 1 HP. It should be worth the amount of HP healed that will cause the amount of fuss saved.
  2. Ask how much healing the average raid member will be able to forgo for the tank to receive one point of healing.
  3. Ask how much future healing that the person would want to forgo to receive one point of healing now.
  4. A dispel should be worth the amount of damage it will prevent.

Some basic conditions
Weighting (or even healing charts in general) would be meaningful if:
  • There are no enforced healing assignments. These restrict each healers' decision making and prevent heals from going to where it is believed to be most needed.
  • The encounter is not under progression. Learning the encounter is another burden on a healer's decision making and will interfere with their healing decisions.

Doing this, the weighted healing chart will reflect how useful the heals actually are to the raid group, and therefore how good the healer was in allocating them.

2 comments:

  1. Your logic is not flawed. Your understanding of healer roles is.

    You are right in saying that a healer's arsenal is far wider than "Heal" and between absorbs, dispels and various other abilities these classes can add much more effective things than pure healing to the table.

    However, this is assuming that the raid leader WANTS anything more of you than pure healing.

    It is ineffective in a raid environment to have more than 1 person assigned to a particular task, unless there are extremes (perhaps two tank healers on a boss where there is a severe amount of tank damage) but in general, most of these "useful" things a healer can do is the reason a raid will wipe.

    For instance, if there are two healers in a 10man, and both start trying to dispel a boss, while this is a critical factor, doing so will result in tank death, because both healers are not healing, and doing something else.

    There is obviously an implied logic with this, is that one healer will continue to heal through, and one will stop and use a global on the dispel.

    What that means is, when looking at recount, an intelligent raid leader can differentiate. The healers assigned to the low HPS jobs should be there, and the ones assigned to high ones should also. But you have a role, and that role can be discerned via recount, not by merely having a rank in healing done, but how well you have fulfilled your given healing role.

    ReplyDelete
  2. Weighting is best applied where there are no artificial barriers in a healer's deciding who to heal. It serves simply to measure how good the healer's decision making is.

    It cannot sensibly be applied where healing assignments exist. By their very nature, healing assignments restrict the targets a healer can choose to heal.

    Of course, a huge benefit of healing assignments is that the healer does not need to divide their attention so much, and specialisation will increase the effectiveness of a given healer.

    If the assignment is strictly followed, every healer is accountable for their own mistakes. This has the undesirable side-effect of risking the death of any of their targets, since the other healers would likely not step in.

    The raid would need to balance these two factors in deciding on the extent of any healing assignments. However, any strict healing assignments will prevent heals from landing to players outside of them.

    Where this is the case, weighting would be meaningless.

    ReplyDelete