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Showing posts with label info.tech. Show all posts
Showing posts with label info.tech. Show all posts

13 December 2018

Building my first desktop computer, part 3: The finishing touches

Find Part 2 of the series here.

Now that the computer is functioning, it is time to close up the case. Before that, though, I really needed to finalise the insides, which necessarily means cable management!

Cable management is often seen as that unenviable thing not strictly necessary yet has to be done to avoid the look of a sloppy assembly job. I, for one, see it as a form of art, right up there with case modding. In fact, the reason I chose a case with both side panels of glass is to display my skilful taming of the marine-like flowing beauty of long cables.

The cables
My cable management paradigm, which I share with at least one YouTuber, is to treat the cables as having distinct start points and destinations, and grouping and splitting them as necessary. The end result is what looks like a network of highways each going to where they are going for a reason. My strategy is liberal use of zip ties; I am strongly against letting adhesive spoil the fine paint job, so I try to avoid using cable clips. The In Win 904PLUS does not have very many holes to which I could secure cable ties, but I ended up not needing them.

11 November 2017

Building my first desktop computer, part 2: First build in an In Win 904PLUS

Find Part 1 of the series here.

Now that I had chosen the parts, it was time to put it together. One thing about ordering parts from different sources is that they rarely arrive at the same time, and so there is an excruciating wait while your hopes are up. They all came in eventually, so it worked out in the end.

I was quite surprised with the size of case's carton. It was much bigger than the actual case, probably because of the generous protection for the tempered glass inside. The salesman even commented on its size, despite the case only being a mid-tower!

Opening that box, I found the case inside a cloth bag; nice! I will definitely be keeping that. After removing both side panels, I proceeded to install the power supply:

27 October 2017

Building my first desktop computer, Part 1: Choosing the parts

So my current computer, a Dell Studio XPS 8100, is starting to show its age. Apart from not natively supporting USB 3.0, I am also getting random errors I cannot reliably reproduce. With eBay's 20% off sale on computer parts, I think I found the best time in the foreseeable future to upgrade, as well as learn how to build my own computer. As a highly proficient computer user, that learning experience was bound to arrive sooner or later.

The use case
This computer will be used for midrange computer gaming, so it will need to, at a minimum, be able to handle graphics for moderately demanding games, as well as those I may want to play in the future, including World of Warcraft, Fallout 4 and Borderlands 2. Otherwise, I may also need to burn the occasional Blu-Ray disc, watch the occasional Blu-Ray film and transcode the occasional video. Of course, a computer that meets these requirements will be more than enough for web browsing and emails.

25 November 2015

My Computer and I: One Way Out

My Dell Studio XPS 8100 has served me well for years now. Sooner or later, however, problems will arise, often ones that are difficult to troubleshoot. That goes with any computer system, anyway.

I have no formal training in information technology, yet I try to troubleshoot computer problems myself. With that arises a somewhat crude scientific investigation, testing one component at a time until the issue is located and fixed. So, what is the problem this time?

The problem:
While playing World of Warcraft, the game would go through random cycles of lag spikes and catch-up, lasting up to minutes at a time, sometimes disconnecting completely. While surfing the Web, webpages would randomly take minutes to load, if at all, and refreshing would sometimes retrieve the webpage in full.

08 February 2015

Succeeding at not getting motion sickness

It is commonly accepted that normal computer use will not physically harm humans. While flashing images for epilepsy sufferers is a well-known exception, another can be found in the Hans'gar and Franzok encounter in the Blackrock Foundry.

This encounter is characteristic in that most of the floor area is moveable conveyor belts, filling much of the screen (and, by extension, the field of view) with apparent motion, even though none is felt sitting at the keyboard. In the more queasy of players, this can result in motion sickness, producing dizziness, nausea and maybe even vomiting. Given how crippling this is to raid performance, how are you supposed to handle it?

The Lightwell method
Look deep into my eyes... if you can find them.

Since nausea can arise when you see movement but do not feel it, the most obvious solution is to look at something on the screen that is not moving. The user interface (UI) elements, such as actionbars and nameplates, are options, although they might be too far into the peripheral field to focus on. Some environmental alternatives include:

30 October 2011

My Computer and I: Spring Cleaning

I have bought a new(er) Dell Studio XPS 8100 and since retired my Dimension 8400. Despite a fresh system, sooner or later, problems will arise, often ones that are difficult to troubleshoot. That goes with any computer system, anyway.

I have no formal training in information technology, yet I try to troubleshoot computer problems myself. With that arises a somewhat crude scientific investigation, testing one component at a time until the problem disappears. So, what is the problem this time?

The problem:
Apparently randomly, the display's screen would go blank. Unlike last time, the problem would correct (temporarily) by pulling the plug and rebooting.

25 September 2010

Full Outer Join

800px-Beech_tree_trunk_inosculation During mid-September, WowStead changed its hosting partner to Curse Inc.. In doing so, it needed to migrate vast amounts of data over to the new Web servers and, among other things, merge the databases of both websites together. This was necessary given that users will log in to WowStead using their Curse Account. Unfortunately, several problems arose from the process:
  • WowStead users that do not have a Curse Account cannot log in to WowStead.
  • WowStead users that do not have a Curse Account have lost access to their characters and subsequently need to reclaim them.
  • In the vice versa of the above, users have access to their characters but do not own the account they were assigned.

While explanations of what went wrong are not readily forthcoming, a likely cause is the misuse of the methods adopted to merge the two databases together. Given the popularity of relational databases in storing website data, one can contemplate how the use of relational algebra can bring about such complications.

28 March 2010

My Computer and I: Fumbling in the Dark

My desktop is a 3-year-old Dell Dimension 8400. It was high-end at the time it was bought, but regardless is starting to show its age. I have upgraded some of its parts since then to keep playing World of Warcraft bearable, but of course it will need to be replaced eventually.

I have had my share of computer problems with my current computer (not suggesting that Dell is necessarily a poor computer assembler, mind you). Other than high school computing studies, I have had no formal training in maintaining a computer, so I usually need to end up experimenting when something goes wrong. Without further ado...

The Problem:
My LCD display suddenly stopped working. The screen went blank, even though the tower still seemed to be running.

14 January 2010

Components of Latency

Latency (in computer networking) is the amount of time that passes between connected computer's sending an instruction to a server and its receiving of a response from it. In an MMO like World of Warcraft, it greatly affects how much a player enjoys the game. In a raiding scenario, a delay of more than 500ms (half of one second) is usually considered unacceptable.

While network latency is a significant component of the total delay, it is not the only one. In any case where signals need to be sent from one physical place to another, a time delay will exist, no matter how short the link or how fast the signals can travel.

27 November 2009

My Computer and I: Rat-a-tat-a-tat

My desktop is a 3-year-old Dell Dimension 8400. It was high-end at the time it was bought, but regardless is starting to show its age. I have upgraded some of its parts since then to keep playing World of Warcraft bearable, but of course it will need to be replaced eventually.

I have had my share of computer problems with my current computer (not suggesting that Dell is necessarily a poor computer assembler, mind you). Other than high school computing studies, I have had no formal training in maintaining a computer, so I usually need to end up experimenting when something goes wrong. Without further ado...

The Problem:
I had upgraded the video card (to an NVIDIA GeForce 8400 GS). After its installation, the computer tower would emit a noticeable low-pitch rattling sound. It was easily recognised as percussion and distinct from beeps emitted from the system speaker.

26 July 2009

My Computer and I: Connection Degeneration

My desktop is a 3-year-old Dell Dimension 8400. It was high-end at the time it was bought, but regardless is starting to show its age. I have upgraded some of its parts since then to keep playing World of Warcraft bearable, but of course it will need to be replaced eventually.

I have had my share of computer problems with my current computer (not suggesting that Dell is necessarily a poor computer assembler, mind you). Other than high school computing studies, I have had no formal training in maintaining a computer, so I usually need to end up experimenting when something goes wrong. Without further ado...

The Problem:
World of Warcraft's latency would be satisfactory when first logging on, but would increase over time, eventually causing WoW to disconnect.

06 July 2009

The Clock-cycle Model of Chain Casting

Chain casting is an action where multiple spells are cast in succession with minimal delay between them. This is a crucial skill in raiding, where (provided that the person does not upset a mob's threat table) it improves individual performance, whether tanking, healing or dealing damage.

There are striking similarities between how one chain casts and how a computer's processor works. The following will draw parallels between the two, and may allow the chain casting process to be treated differently to frantic button-mashing. It would be important to know that the central processing unit (CPU) is the component of a computer that follows a series of instructions to produce a series of results. Only spells with cast times of some multiple of the global cooldown will be considered.

Processing an instruction <--> Spell casting
The instruction (in computing) is the atomic unit of a CPU's entire workload. the CPU can only digest one instruction at a time (though if it has n cores, it can process n instructions at the same time), and will do so in sequence.

When casting a spell, the player selects a target, decides which spell to cast and presses the appropriate button (in any order). The player does this repeatedly and sequentially while chain casting.

Clock generator <--> Global cooldown
A crystal oscillator which can provide a clock signal to a computer system.

By itself, the CPU has no concept of time and thus cannot process instructions (which take time). A clock generator provides a rhythm (the clock signal) to the CPU. As a certain amount of time passes between beats (clock cycles), the CPU can use this rhythm to perceive time. It will then process however many needed instructions in a clock cycle (or vice versa). The frequency of the clock generator is measured in hertz (Hz), or cycles per second.

The global cooldown (GCd) is the minimum time that needs to pass between spell casts, which (when not modified by Haste Rating or Bloodlust/Heroism) is 1.5 seconds. This corresponds to a frequency of 2/3 Hz. (As a side note, Haste Rating can reduce the GCd to 1 second and increase the frequency to 1Hz.) This GCd can provide a rhythm which avoids the need for button-mashing. Some long-cast spells (e.g. Greater Heal) take whole multiples of one GCd to cast, which can be spread over several multiples without losing the sense of rhythm (simply miss a few beats).

Clock multiplier <--> Chain casting ability

An interface showing a system's system clock settings.

The clock multiplier multiplies the clock rate by a certain number n, so that the clock signal actually used by the CPU is n times faster than the clock signal from the clock generator.

A novice player may be able to cast 1.5 second spells over 3 GCds (frequency of 2/9 Hz), which, if the GCd was used for the 'clock signal', would cast on a 'clock multiplier' of ~0.33.

Overclocking and resulting overheating <--> Practice and resulting fatigue
Overclocking the CPU involves setting its clock multiplier higher. This hastens the clock signal in use and causes the CPU to work faster. However, by working faster, the CPU also generates more heat. If it cannot withstand the heat, it will start introducing errors in its work.

With practice, the player can chain cast close to the maximum 'clock multiplier' of 1. However, if they keep this up, they will get tired (if done repeatedly, they may suffer burnout). In normal raiding, the practical maximum is not usually needed, and the player can afford to work suboptimally to keep their energy levels up.

Interrupt handling <--> Situational awareness
A (software) interrupt is an instruction for the CPU to stop processing a set of instructions (a process) and start processing another. It allows a single CPU to run several processes at the same time (multitask) by simply switching between them.

Raid encounters rarely involve simply casting spells at fast as possible. There are almost always random events to respond to. The player would chain cast as normal, then interrupt it to respond promptly to events needing attention. For example, a tank healer responsible for two or more tanks would need to switch constantly between them, devoting most of their attention to the target tank. Some attention would be reserved for recognising the healing needs of the other tank(s), as well as responding to the environment.

Something to consider
A Brunel University study found that working to a rhythm reduces fatigue. By casting in time with the GCd (or some other rhythm), less energy will be used and the player will be able to more easily sustain their performance in a raid.

20 June 2009

My Computer and I: Errors #134

Computers are only as good as people make them. Since human beings are prone to mistakes, the computer systems they build will likewise contain faults.



My desktop is a 3-year-old Dell Dimension 8400. It was high-end at the time it was bought, but regardless is starting to show its age. I have upgraded some of its parts since then to keep playing World of Warcraft bearable, but of course it will need to be replaced eventually.

I have had my share of computer problems with my current computer (not suggesting that Dell is necessarily a poor computer assembler, mind you). Other than high school computing studies, I have had no formal training in maintaining a computer, so I usually need to end up experimenting when something goes wrong. This regular will document my adventures in rectifying problems my Dimension 8400 experiences. Without further ado...

The Problem:
World of Warcraft would crash due to an Error #134.

Here is an extract from one of the many crash logs that WoW's diagnostic spat out:

World of WarCraft (build 9056)
Exe: C:\Program Files\World of Warcraft\WoW.exe
Time: Oct 23, 2008 8:46:14.671 PM
User: XXXXXXXX
Computer: XXXXXXXX
------------------------------------------------------------------------------

This application has encountered a critical error:

ERROR #134 (0x85100086) Fatal Condition
Program: C:\Program Files\World of Warcraft\WoW.exe

Failed to read file DUNGEONS\TEXTURES\WALLS\BM_HFIRE_SEWER01.blp.

Debug Details:

[2] err=0 text=SFileReadFile - DUNGEONS\TEXTURES\WALLS\BM_HFIRE_SEWER01.blp - Data\expansion.MPQ
[1] err=0 text=LoadSectorTable failed
[0] err=5 text=Win32 Read - Data\expansion.MPQ
Storm Error Msg:Reached the end of the file.


Background Information:
  • The variant of the Error #134 I experienced involved the system's reading a game file but failing. Unfortunately, this is still rather vague, so I had a difficult time troubleshooting it (it took a good year to resolve it).
  • WoW is memory-intensive compared to other computer games in the market. A memory upgrade would likely be more cost-effective than a video card upgrade.
  • Data would exist in the hard disk, hard disk controller, chipset (made up of the northbridge, southbridge and internal bus), RAM, memory controller, memory bus and graphics bus before reaching either the CPU or video card for processing. A fault in any of these components would corrupt the data in it and hence cause this error.
  • I essentially needed to find out which of the said components was acting up and deal with it accordingly.

The Circumstances:
  • The problem only really manifested itself after I installed the Burning Crusade expansion.
  • Restarting the computer would lessen its frequency.
  • A different file would fail to be read each time.
  • Dalaran was a nightmare. I would crash every five minutes within its walls. I ended up binding my Hearthstone elsewhere and missed out on running Violet Hold in the meantime.

The Experience:
  • Deleting the WTF, WDB and Interface folders: I will be frank; this did not work.
  • Running Blizzard Repair: Unfortunately, this did not work either. However, I ran this utility multiple times and noted that the utility would find something to fix each and every time. Interestingly, this note was not needed to solve the problem.
  • Updating the video card driver: This caused WoW to crash sooner. It also made the UI overlay blink at random times. I ended up rolling it back to the original (3-year-old) driver.
  • Testing the RAM by running Windows Memory Diagnostic: WMD would test the memory modules to find any physical defects. The entire memory space passed, though borderline modules would act up only when working under a heavy load (like serving models and textures to WoW). WMD did not perform any stress testing, and WoW still kept on crashing.
  • Testing the hard drive: To do this, I essentially copied the client onto a USB hard drive and ran it from there. The idea was: a) if WoW did not crash, it was the hard drive's (or possibly the controller's or bus') fault; or b) if WoW kept on crashing, the hard drive was fine). WoW crashed yet again.
  • Replacing memory modules: By this stage, I was desperate and relying heavily on the results of the hard drive isolation test above. I was also determined to not miss out on the full Wrath of the Lich King expansion experience. I waltzed over to the nearby computer shop, bought a matched pair of 1GB 800MHz DDR2 memory modules (unfortunately they did not stock any 533MHz ones) and replaced the oldest matched pair on the motherboard (the factory-default 256MB 400MHz ones). To my amazement, WoW did not crash as often as it used to!

Implications:
  • The factory-default RAM modules were borderline faulty! Naughty Dell; I never suspected until I started playing WoW.
  • Random files would fail to be read because different files would be stored in the faulty cell(s) in different times.
  • Restarting the computer empties the RAM (which is good if there is lots of junk in there).
  • Dalaran is probably the poorest-designed capital city in WoW to date. Not only does it have multiple levels (note the Sewers), it is also quite cramped and would concentrate so many players in its small area.