The Compressor module can be used for reducing the such. It works by changing the shape of the envelope, or outline, of the waveform. It can be activated by going to Setup | Voice | SFX and adding Compressor under Sound Effects. To be able to configure these settings without a recommended configuration, one needs to know some of the basics of sound synthesis, in particular the ADSR envelope.
01 May 2010
Compress Your Waveform
The Compressor module can be used for reducing the such. It works by changing the shape of the envelope, or outline, of the waveform. It can be activated by going to Setup | Voice | SFX and adding Compressor under Sound Effects. To be able to configure these settings without a recommended configuration, one needs to know some of the basics of sound synthesis, in particular the ADSR envelope.
24 April 2010
Random Ramblings to 24 April 2010
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh94GKzEYdf9XxJFFFvZLAVrnfY2iJdpMNs6QmwTzX_YbnPdZ4jG2KpSeDBZDfI5LQeFXCrisIh3sDBhq8FUCa0x2Bc-fAaF6EsHjb7K3ciu6_LeK0niOuW0PiWgDYlkV2Nh6t4m8uXt0X-/s320/question.gif)
A failure of a system where one component's failure causes a chain-reaction failure of other components. A system bearing a load is susceptible to this type of failure, where an overloaded component shifts its load to other components upon its individual failure. In an electrical grid, a cascading failure occurs when a transformer's failure requires the other transformers to bear the electrical load, increasing the chance that one of those transformers will also fail due to overloading.
Where the components are fully interconnected and handle a fixed load, the per-component load trend is a rectangular hyperbola. This signifies that the per-component load increases at an increasing rate as components fail. As a result, the chance of any individual component's failing also increases at an increasing rate.
A graph illustrating a cascading failure in a World of Warcraft boss encounter. The trend is a rectangular hyperbola.
12 April 2010
WoW Mathematics: Sharing the (DPS) load
This fixed DPS burden needs to be shared between all dps. I will examine the DPS burden per dps and how it changes with the number of dps that happen to die during the encounter.
Summary:
- Given a total DPS burden (total raid DPS) of D and a total number of dps of d, the average DPS burden per dps B, where x players are dead, is B = D/d - x.
06 April 2010
Insanity: The Yogg-Saron Soundtrack
Since actually mixing a full track would require me to pay royalties (and my disk jockey (DJ) skills are rudimentary), I will simply describe it. I will first present the entire list, then attach some commentary after it for those interested in the reasons for my choices.
The playlist
- Phase 1: Flo Rida, Ke$ha 2009, 'Right Round', R.O.O.T.S., Atlantic Recording Corporation, track 5.
- Start of Phase 2: Lady Gaga 2008, 'LoveGame', The Fame, Interscope Records, track 2.
28 March 2010
My Computer and I: Fumbling in the Dark
I have had my share of computer problems with my current computer (not suggesting that Dell is necessarily a poor computer assembler, mind you). Other than high school computing studies, I have had no formal training in maintaining a computer, so I usually need to end up experimenting when something goes wrong. Without further ado...
The Problem:
My LCD display suddenly stopped working. The screen went blank, even though the tower still seemed to be running.
09 March 2010
Reused Boss Mechanics
A veteran player might notice this over the time they have been playing. In fact, while they have progressed through World of Warcraft's many raids, they may have noticed the following commonalities...
25 February 2010
The Healer's Skills Record
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs5Tl3Qz7dIGiMxm7MJ1zm0aNL5c2bn_4S2fJdKCTxbtZtFDyircYqVNEg0MdDnM6hW89wvRC_c8CFCvHuSmylaA7vn4vkkO0RwqzqEz1Gj0LKhWoOFllEWcZzfBTmjusE-Ze__FxEHdIO/s320/checklist_thumb.jpg)
The listed skills were also sorted according to difficulty. In the above example, from easiest to hardest, the categories are Red, Yellow, Green and Blue. There was also a note that continual practice was needed to maintain mastery of the skills learnt.
Like swimming, the responsibility of providing healing to a group requires the mastery of several skills. Like swimming, some skills are more difficult than others. And like swimming, being a good healer requires continuous practice, not only to maintain current proficiency, but also improve on it. In the spirit of the above example, I have prepared a checklist of the many skills a healer needs in order to heal well. It assesses the following general criteria:
Subscribe to:
Posts (Atom)