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18 February 2011

Value Added to MMO Items

In real life, people engage in production to make goods and provide services. In doing so, they hope to add value of the finished product above what it cost them in materials, labour and capital. Normally, this is what actually does happen, however in MMOs (massively multiplayer online [roleplaying games]), especially those whose skills are difficult to learn, items actually decrease in value as they are processed.

Like their real-life counterparts, items usually are assets, that is, they provide economic benefits to whoever is in possession of it. As part of production of a real-life asset, any combination of materials, labour and capital may be used in an effort to add value to it. This is usually what happens with an ingame asset as well.

As is the case both in real life and ingame, as a person/character repeatedly makes the same good or provides the same service, they learn more about how to do so. As part of an asset's total value (which includes its value as part of a finished product), there is value placed on its ability to facilitate such learning. When the materials/items are finally processed, such benefits are consumed and the total value somewhat falls.

31 January 2011

WoW Mathematics: Server Loading

Hosts of MMORPGs face several dilemmas regarding the servers they operate. One of these, by far a significant one, is the maximum capacity the servers are able to take. Too low a capacity and players will complain about latency and other performance problems, while too high a capacity and the investment in the hardware will not be cost-effective. This problem is exacerbated by the tendency of the load to change cyclically throughout the day.

Deciding on the servers' capabilities is not a simple matter of allowing for a specific number of players. As the mathematics that follows shows, the throughput load created by those players will change according to the tendency of players to cluster together in the game world.

18 January 2011

Merchant's Guide to Orgrimmar

Orgrimmar is the orc capital city and the capital city of the Horde territories. Also the current political capital, the incumbent Warchief Garrosh Hellscream is based here. It is the hub of the Horde's extensive zeppelin network and sees the bulk of adventurer traffic among all Horde capitals.

This combination of factors give Orgrimmar a high potential for lucrative business. It is large enough to boast five trade districts, each characterised by the architecture of the races that dominate their populations.

Goblin Slums

The Goblin Slums consist the goblin district in Orgrimmar. Dwellings are cloth tarpaulins supported by either branches or metal beams. Rudimentary waste disposal and a crude oil extraction operation has left the pond slicked with run-off seeping into downstream Valley of Spirits. Fishers are advised not to consume fish, especially endemic Toxic Puddlefish, caught from these waters.

31 December 2010

Looking for Equilibrium

When using the Dungeon Finder to find a group, damage-dealers (dps) endure long waiting times, while tanks and healers enjoy a much shorter time in the queue. Since the facility was introduced, this has remained the case.


One may wonder why the average waiting time for a dps has not decreased, but instead even increased, since then. Having economic insight, one may envision the three roles as three choices a dungeoneering player decides on as part of an economic decision, and also that the the three choices, on the large scale with several people, tend to economic equilibrium with each other.

Cost and benefit
When faced with a choice of activities to perform, a person makes an economic decision whenever they try to gain the most satisfaction by choosing the best activity for them. For each activity, they need to compare the costs incurred with the benefits gained. The excess of the benefit over the cost is their (accounting) profit from the activity:
Accounting profit = Benefits - Costs

07 December 2010

How to Catch Crawfish

As part of the Cooking daily quest (daily) Crawfish Creole, the player is required to "catch [sic]" Muddy Crawfish. Due to the likelihood of a player's doing it with the day's Fishing daily, they may interpret the instruction incorrectly.

When a person obtains a fish using a fishing rod, they are said to 'catch' it. In the circumstances, the player may apply that same definition to the word as used in the quest text. Of course, doing so is erroneous.

To interpret the instructions correctly, the player must read it somewhat more literally. The literal meaning of 'catch' does not imply the use of a fishing rod, in which case, the player is encouraged to use their hands (as they would for a slow-moving ball in flight).

A baseball can (literally) be caught using a special mitt.

Technically, the Muddy Crawfish NPC is to be looted in order to obtain the namesake item for the quest. Mousing over the NPC model reveals that it can be looted. To catch it ingame, the player must enter looting range and right-click.

EDIT 14Nov11: Appended hard copy version.

26 November 2010

Azeroth Mass Transit Network Map [Map]

With the portals in Dalaran and Shattrath removed as part of patch 4.0.3a, there will be much greater use of Azeroth's slower transportation network. The following map serves as a reference for mass transit services provided to citizens of the Alliance and Horde.

The style used in the map departs from traditional methods of accurately charting landmasses and routes; instead, it aims for simplicity. It has been inspired by the highly stylised representations of real-life transportation networks, characterised by straight lines, highly simplified geographic features and regularly spaced nodes.

Notices
  • Auberdine: The recent Shattering has decimated Auberdine. All nautical activities have been moved to Rut'theran Village in Teldrassil. Darkshore can be reached by private taxi to Lor'danel.

20 November 2010

The Faction with Deeve Spairs [Interview Transcript]

The world of Azeroth faces great upheaval, much of which political. Join me, Deeve Spairs, as we talk to representatives from both the Alliance and Horde, to shed some light on the pressing issues facing both factions and, most importantly, how our leaders will tackle the uncertain future ahead. Watch The Faction, only on Critically Analyse.

22nd day of 11(1) ES 33, hard embargo – immediate release
N.B. Spoilers for World of Warcraft: The Shattering: Prelude to Cataclysm after the jump

Participants
  • Deeve Spairs [Deeve]
  • Lady Jaina Proudmoore [Jaina]