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Showing posts with label wow-toc. Show all posts
Showing posts with label wow-toc. Show all posts

07 September 2010

WoW Mathematics: Steady-State Health Level

In the final phase of the Anub'arak encounter in the Trial of the Crusader (ToC), healers must heal through a variety of sources of damage, including Penetrating Cold and Leeching Swarm. While the former deals constant damage over time, the latter does more damage the higher players' health levels are! The raid might be interested in knowing the optimal health level the healer(s) can keep the players at.

At the steady-state health level, DPS of Anub'arak against the raid equals the HPS of the healers for the raid. From here, health levels do not tend to move either way; they are stable, and this determines whether the healers can provide enough healing.

Summary:
  • Where h is the total HPS, r is the proportion of current health Leeching Swarm does as damage, p is the proportion of players affected by Penetrating Cold at cast and P is the tick size of Penetrating Cold, the steady-state health level H* is H* = 1/r(h - 3/10pP). It is a good idea to incorporate a buffer against the randomness of the damage.
  • For Heroic 10-man, the steady-state health level is H* = 5h - 450, and for Normal 25-man, it is H* ~ 10h - 228.
  • As long as the steady-state health level is more than zero, the healing the healers provide is sufficient.

29 December 2009

Riding Out the Swarm

The Heroic Anub'arak encounter places great strain on a 10-man raid attempting it. Teams with a relatively weak dps team may choose to bring two healers into it, placing a great burden on the healing team during Phase 3.

Phase 3 is notorious for Leeching Swarm that Anub'arak keeps up during this time. This is coupled with a heavily ticking Penetrating Cold debuff cast on three random players. Due to high-hitting melee attacks and Freezing Slash, one healer usually must focus 100% on healing the main tank, leaving the other healer handling the raid and the offtank. That raid healer has a hard job, though a few tips and tricks may make it much easier.

11 September 2009

Succeeding at not being trampled

FailBot has been retired, but EnsidiaFails has taken over! What remains the same is the humiliation that arises if a boss ability, if avoidable, is not handled properly.

In the Trial of the Crusader, the Northrend Beast Icehowl casts Massive Crash, which can send players scattered throughout the instance. If players do not move out in time to avoid the following Trample, the situation can become very messy (in both senses of the word!).