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25 February 2011

Raid Checklists [Checklist]

Like an airplane, a raid is made up of several parts that need to work together for the whole thing itself to work. Those parts need to be set correctly in order for that to happen.

Because of the daunting number of controls to set, airline pilots need to use checklists to ensure that every switch, dial and button are in the correct states for whatever the plane will be doing, whether taking off, cruising or landing. Similarly, several aspects of a raid need to be in specific states for the raid experience to be as smooth as possible. The following checklists mimic the pre-flight checklists used in airline aviation, listing the states of the various aspects of a typical raid.

There are checklists for:
  • Preparing for the raid (pre-raid checklist)
  • Preparing for a boss attempt (pre-boss checklist)
  • Handling a raid wipe (wipe checklist)
  • Concluding a raid (post-raid checklist)

18 February 2011

Value Added to MMO Items

In real life, people engage in production to make goods and provide services. In doing so, they hope to add value of the finished product above what it cost them in materials, labour and capital. Normally, this is what actually does happen, however in MMOs (massively multiplayer online [roleplaying games]), especially those whose skills are difficult to learn, items actually decrease in value as they are processed.

Like their real-life counterparts, items usually are assets, that is, they provide economic benefits to whoever is in possession of it. As part of production of a real-life asset, any combination of materials, labour and capital may be used in an effort to add value to it. This is usually what happens with an ingame asset as well.

As is the case both in real life and ingame, as a person/character repeatedly makes the same good or provides the same service, they learn more about how to do so. As part of an asset's total value (which includes its value as part of a finished product), there is value placed on its ability to facilitate such learning. When the materials/items are finally processed, such benefits are consumed and the total value somewhat falls.